

So far in my playthrough, stealth has been non-existent. Only when you venture into higher level zones do enemies really pose a challenge on normal, so you might consider upping the difficulty. If you are “on level” for your zone, combat is extremely easy and it’s nearly impossible to die except to maybe bosses. I constantly feel staggered and unable to put my shield up in time, so eventually I just switched to two axes and hey, no more blocking required at all. Something just feels wrong with parrying in this game in that I can never quite get it right, even though it’s not a problem in any other game that has it, or even past Assassin’s Creed games. I’ve been at it for all this time and I still do not really have the hang of it. Most valuable treasure too is some sort of puzzle, where you have to find a key or break the right wall or go down the right tunnel to find it, though that’s more similar to past games.Ĭombat is…confusing in this game.
#Valhalla shimmer vs valh a room how to
Sometimes this can be disorienting when you truly have no idea how to solve something, but it’s at least an interesting spin on the concept of sidequests, making them more puzzle like than following rote steps. Rather, you see a pack of wolves nearby, kill them, leave one alive and lure it over to him so he has to face off against it. After this, there will be no quest indicator, no spelled-out step for what you do next. For instance, you might find a guy who complains about not being able to prove himself to be a real warrior, and he’s hoping you’ll help him practice on something easy nearby. Valhalla doesn’t really have sidequests, it structures them all as puzzles. But there are some tweaks to the formula. This is…very Ubisoft Game Mode here going forward, as you do a main quest in each region to secure an alliance with that area, and then a bunch of mini side quests and treasure hunting to “complete” each zone.
